Though a sequel to the retro styled top-down arena shooter Kobo Deluxe, which is similar to Bosconian, Kobo II is a modern physics based dual control shooter, designed as such from the ground up.
The intention is to bring the frantic retro arcade gameplay of Kobo Deluxe to old and new players alike, while offering a much smoother and more sophisticated experience.
Kobo II will add on-line multiplayer, lobby, chat, a proper soundtrack, alternative player vehicles, multiple weapons, explosions, fire, smoke, shockwaves and much more.
Due to its design and extensive use of a safe, friendly scripting language, Kobo II will also lend itself well to modding, once the engine design starts to stabilize.
At this point, there are only a few weapons and a few different enemies, and single player modes; a typical Survival mode, and the beginnings of a Campaign mode with gameplay more similar to that of Kobo Deluxe.
Just unpack to a suitable location (the result should be a folder with a number of files and sub folders inside) and start kobo2.exe. (kobo2 on Linux.)
Kobo II runs on Windows and 64 bit Linux. Free/Open Source engine! The current Linux build is somewhat experimental, but has proven to run on a few different distros. Mac OS and possibly other platforms will be added later.
At this point, accelerated OpenGL 1.4 or better is required, and a CPU with at least two cores is recommended. (The sounds are all realtime synthesis at this point. Disabling music and/or lowering the sample rate might help on single core CPUs.)
Kobo II is in development! Specifications may change.